It’s Monday Morning. A team of Instructional Designers is having its morning project intake meeting.
Let’s dive in.
“Our client has a performance problem and needs our help!” says Anita, the team learning strategist.
“Who’s the client?” Hayley asks.
“The client is a software company called Marvel Software.” replies Anita.
“Ever since the sales team has extended its business to international clients, they’ve noticed that their code of conduct and business ethics aren’t being followed.”
The room became abuzz with questions:
“Great questions!” Anita says, “Let’s find out.”
The team has gathered more information from key SMEs, employees, and stakeholders. They have solid answers to their initial questions.
“So, any initial thoughts on learning strategy?” Anita asks.
“I know!” says Hayley. “How about a game?”
“We build a map, and on it are the different client locations: Britain, Korea, Australia, you know, all the new places they’re doing business now.”
Hayley continues, “The learner embarks upon a quest to unlock the “Code” document by going from one location to the next, each corresponding to a topic. At each location, the learner gets acquainted with information about the code.”
Kenji, another Instructional Designer, adds, “They’ll be presented with a quiz or a challenge that they’ll need to pass in order to move to the next location which will allow them to get the “key” to the next location. A super fun way to charge up the boring compliance!”
“Hmmm…some things about this idea work.” Anita says, “but remember, we want to resist the temptation to present and then quiz. A game is fun, sure. But will it help solve the performance problem? Let’s keep brainstorming.”
The team comes up with a strategy that ensures the activities presented in the training environment mimic activities that help people practice making the decisions that they make on the job.
They ensured that the practice activities are contextual and directly relate to the performance problem. The approach is to helps learners “do” something different rather than “present information” and then “trick” or “test” them.
Questions for you, dear reader: